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Adding a Buyable Ending to Bo3
Viewed 3866 time(s)
Topic created on 1475279062
Original post
Modme QA Head
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[Bo3] NSZ Buyable Ending 
Here is a simple buyable end game suggested by CrafftDAnimations to me on Twitter for Bo3. Instructions are included in the Download. Simply Unzip and read. 
Download Buyable Ending

       

Install Tutorial by CrafftDAnimations below


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Reply #1 on 1475280896
Modme User
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Thank you for taking the time to do this.  It will be super important in my maps.
Reply #2 on 1475282316
Modme User
25 wins
Nice

thx
Reply #3 on 1475294545
Modme User
12 wins
Just installed it and the instructions are a little wrong

UPDATED TO WORK


======= NSZ Buyable Ending =======
Instructions: 
1) Drag the folders into your root directory. 
-------------------------------------------------
2) Open your mapname.gsc located in usermaps>zm_test>scripts>zm and add:

	// NSZ Temp Wall Buys
	level thread buyable_ending::init();  
	
	Underneath:
	function main()
	{
	
	Also add this to your mapname.gsc:

	// NSZ Buyable Ending
	#using scripts\_NSZ\nsz_buyable_ending;
	
	Underneath: 
	#using scripts\zm\zm_usermap;
--------------------------------------------------
3) Open your maps zone file located in usermaps\zm_test\zone_source and add these lines: 
	// NSZ Buyable Ending
	scriptparsetree,scripts/_NSZ/nsz_buyable_ending.gsc
--------------------------------------------------
4) Add the prefabs to your map in map_source\_prefabs\_NSZ\Buyable_Ending:
	- end_game_trig.map is placed where you want your end game trigger to be

--------------------------------------------------
5) Compile your map as usual and you are done!



Took me about an hour to figure out what was wrong but you were still calling the wall_buys and not buyable_ending :)

So glad I got it working lol
Reply #4 on 1475368332
Modme QA Head
119 wins

CraftDAnimations

Just installed it and the instructions are a little wrong

UPDATED TO WORK


======= NSZ Buyable Ending =======
Instructions: 
1) Drag the folders into your root directory. 
-------------------------------------------------
2) Open your mapname.gsc located in usermaps>zm_test>scripts>zm and add:

	// NSZ Temp Wall Buys
	level thread buyable_ending::init();  
	
	Underneath:
	function main()
	{
	
	Also add this to your mapname.gsc:

	// NSZ Buyable Ending
	#using scripts\_NSZ\nsz_buyable_ending;
	
	Underneath: 
	#using scripts\zm\zm_usermap;
--------------------------------------------------
3) Open your maps zone file located in usermaps\zm_test\zone_source and add these lines: 
	// NSZ Buyable Ending
	scriptparsetree,scripts/_NSZ/nsz_buyable_ending.gsc
--------------------------------------------------
4) Add the prefabs to your map in map_source\_prefabs\_NSZ\Buyable_Ending:
	- end_game_trig.map is placed where you want your end game trigger to be

--------------------------------------------------
5) Compile your map as usual and you are done!



Took me about an hour to figure out what was wrong but you were still calling the wall_buys and not buyable_ending :)

So glad I got it working lol

Updated the original instructions. Thanks!

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Reply #5 on 1496892709
Modme User
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need a update on the dl link

 

Reply #6 on 1496893933
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Zombeast250

need a update on the dl link  

 The download link works fine?

Reply #7 on 1497237955
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AGC

Zombeast250 need a update on the dl link    The download link works fine?

 ya it does sry guys wasnt dl from my desktop for some reason but worked from my laptop and thanks for the tut and dl NSZ as always great job!

Reply #8 on 1497245910
Modme User
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Great work! :)


My Releases:
itznvy's weapon ports-http://aviacreations.com/modme/index.php?view=topic&tid=1571

John Burnette's weapons- http://aviacreations.com/modme/index.php?view=topic&tid=1490

Jia909 wallbuys- http://aviacreations.com/modme/index.php?view=topic&tid=1272
Reply #9 on 1536803430
Modme User
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im getting this error after everything and even after deleting line 23,22 in the gsc, the error still shows

*******************************************************************************
UNRECOVERABLE ERROR:
 ^1SCRIPT ERROR: No generated data for 'scripts/_nsz/nsz_buyable_ending.gsc'
ERR(83) scripts/_nsz/nsz_buyable_ending.gsc (23,22)  : Compiler Internal Error :  Compile error processing "using" file - file not found : scripts/zm/_bb.gsc



Linker will now terminate.
********************************************************************************

HI <3
Reply #10 on 1547182031
Modme User
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Stonermagoo420

  im getting this error after everything and even after deleting line 23,22 in the gsc, the error still shows ******************************************************************************* UNRECOVERABLE ERROR: ^1SCRIPT ERROR: No generated data for 'scripts/_nsz/nsz_buyable_ending.gsc' ERR(83) scripts/_nsz/nsz_buyable_ending.gsc (23,22) : Compiler Internal Error : Compile error processing "using" file - file not found : scripts/zm/_bb.gsc Linker will now terminate. ********************************************************************************

 I am also getting the same error. im guessing its an older file with the alpha mod tools but i dont care i just want a fix please and thank you. you all are awesome

Reply #11 on 1547182346
Modme User
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Stonermagoo420

  im getting this error after everything and even after deleting line 23,22 in the gsc, the error still shows ******************************************************************************* UNRECOVERABLE ERROR: ^1SCRIPT ERROR: No generated data for 'scripts/_nsz/nsz_buyable_ending.gsc' ERR(83) scripts/_nsz/nsz_buyable_ending.gsc (23,22) : Compiler Internal Error : Compile error processing "using" file - file not found : scripts/zm/_bb.gsc Linker will now terminate. ********************************************************************************

 Sorry for the spam but just tried it with the lines commented out and works fine. dont forget to save before you compile because ive forgotten a couple times