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Skye's Weapon Ports (Includes CoD WW2 weapons!)
Viewed 33414 time(s)
Topic created on 1512543910
Reply #150 on 1530686851
Modme User
34 wins

sharpgamers4you

hey bro i get this code, but i actually fixed it my first time, however i got it again because i installed it again so im kinda lost on how to fix this problem.   could not find altweapon 'h1_g36c_launcher_zm_zm' for attachment 'h1_g36c_up_zm' on weapon 'none'   so i remember it has to do someting with the zm_zm like deleting 1 _zm and that fixed it. however i dont remember where it is and how to get to it.   i tried to reinstall the assets and everything. also looked into the zone file to see if there is a _zm_zm so i can delete 1 _zm but nope couldn't find one.   thats why im here.  

 i looked over the public install package and my local files and nothing points toward that error happening. im sorry, but not sure why that's occuring. however, as ninjaman said, try renaming the zone file string or the projectileweapon file in APE itself


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #151 on 1530722603
Modme User
137 wins

TheSkyeLord

sharpgamers4you hey bro i get this code, but i actually fixed it my first time, however i got it again because i installed it again so im kinda lost on how to fix this problem.   could not find altweapon 'h1_g36c_launcher_zm_zm' for attachment 'h1_g36c_up_zm' on weapon 'none'   so i remember it has to do someting with the zm_zm like deleting 1 _zm and that fixed it. however i dont remember where it is and how to get to it.   i tried to reinstall the assets and everything. also looked into the zone file to see if there is a _zm_zm so i can delete 1 _zm but nope couldn't find one.   thats why im here.    i looked over the public install package and my local files and nothing points toward that error happening. im sorry, but not sure why that's occuring. however, as ninjaman said, try renaming the zone file string or the projectileweapon file in APE itself

 In the alt weapon name you should not add the suffix

 

it auto adds _zm 

 

so looks for weapon_zm_zm


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #152 on 1530747400
Modme User
0 wins

When I put the waffe 28 and the m1928 in my map they have no textures.

Reply #153 on 1530755442
Modme User
19 wins

Getrektson

When I put the waffe 28 and the m1928 in my map they have no textures.

 

 

did you add the common weapon Assets ?? as detailed in the instructions 

 

 

***Make sure you have the BO1, BO2, IW, MW:R, AW, Ghosts, or WW2 Weapon Common Asset if you're using any gun from its respective game on this site, as several gun attachments and the Pack-A-Punch camo support need necessary textures and sounds from the Weapon Common Assets***

Reply #154 on 1530763962
Modme User
0 wins

yes i did add the common asset and when I link my map i get these errors

 

^1ERROR: Material mtl_ger_mp28_barrel_base1 was not found in gdtDB

material:mc/mtl_ger_mp28_barrel_base1
xmodel:vm_s2_waffe_28
weapon:s2_waffe_28
csv:zone_source/zm_test.zone
^1The model (vm_s2_waffe_28) uses material (mtl_ger_mp28_barrel_base1) but there is no techset for surface 1
xmodel:vm_s2_waffe_28
weapon:s2_waffe_28
csv:zone_source/zm_test.zone

^1ERROR: Material mtl_ger_mp28_stock_base3 was not found in gdtDB

material:mc/mtl_ger_mp28_stock_base3
xmodel:vm_s2_waffe_28
weapon:s2_waffe_28
csv:zone_source/zm_test.zone
^1The model (vm_s2_waffe_28) uses material (mtl_ger_mp28_stock_base3) but there is no techset for surface 6
xmodel:vm_s2_waffe_28
weapon:s2_waffe_28
csv:zone_source/zm_test.zone

^1The model (vm_s2_waffe_28_up) uses material (mtl_ger_mp28_barrel_base1) but there is no techset for surface 1

xmodel:vm_s2_waffe_28_up
weapon:s2_waffe_28_up
csv:zone_source/zm_test.zone

^1The model (vm_s2_m1_carbine_up) uses material (none) but there is no techset for surface 4

xmodel:vm_s2_m1_carbine_up
weapon:s2_m1_carbine_up
csv:zone_source/zm_test.zone

^3GetFileAttributesEx(C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\model_export\skye_ports\s2_m1928\images\~&-gsub_mtl_usa_thompson_barrel_gloss.tif) failed: The system cannot find the file specified.


image:i_usa_thompson_barrel_02_excel_g
material:mc/mtl_usa_thompson_barrel_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone

ERROR: 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\model_export\\skye_ports\\s2_m1928\\images\\~&-gsub_mtl_usa_thompson_barrel_gloss.tif' is not a valid file.

^1ERROR: image 'i_usa_thompson_barrel_02_excel_g' is missing
image:i_usa_thompson_barrel_02_excel_g
material:mc/mtl_usa_thompson_barrel_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1Material mtl_usa_thompson_barrel_02_excel: could not load image i_usa_thompson_barrel_02_excel_g
material:mc/mtl_usa_thompson_barrel_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^3GetFileAttributesEx(C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\model_export\skye_ports\s2_m1928\images\~&-csub_mtl_usa_thompson_mag_ext_spec.tif) failed: The system cannot find the file specified.

image:i_usa_thompson_mag_02_excel_s
material:mc/mtl_usa_thompson_barrel_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone

ERROR: 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\model_export\\skye_ports\\s2_m1928\\images\\~&-csub_mtl_usa_thompson_mag_ext_spec.tif' is not a valid file.

^1ERROR: image 'i_usa_thompson_mag_02_excel_s' is missing
image:i_usa_thompson_mag_02_excel_s
material:mc/mtl_usa_thompson_barrel_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1Material mtl_usa_thompson_barrel_02_excel: could not load image i_usa_thompson_mag_02_excel_s
material:mc/mtl_usa_thompson_barrel_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1material 'mc/mtl_usa_thompson_barrel_02_excel' using technique 'mc/lit_advanced#e6142445.gbuffer' from techniqueSet 'mc/lit_advanced#e6142445' doesn't expose a 'glossMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_barrel_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 0: aoMap i_usa_thompson_barrel_02_excel_o
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_barrel_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 1: thermalHeatmap $gray_32_one_channel
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_barrel_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 2: normalMap i_usa_thompson_barrel_02_excel_n
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_barrel_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 3: colorMap i_usa_thompson_barrel_02_excel_c
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_barrel_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1The model (vm_s2_thompson_m1928) uses material (mtl_usa_thompson_barrel_02_excel) but there is no techset for surface 1
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone

^3GetFileAttributesEx(C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\model_export\skye_ports\s2_m1928\images\~&-gsub_mtl_usa_thompson_receiver_gloss.tif) failed: The system cannot find the file specified.

image:i_usa_thompson_receiver_02_excel1_g
material:mc/mtl_usa_thompson_receiver_02_excel1
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone

ERROR: 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\model_export\\skye_ports\\s2_m1928\\images\\~&-gsub_mtl_usa_thompson_receiver_gloss.tif' is not a valid file.

^1ERROR: image 'i_usa_thompson_receiver_02_excel1_g' is missing
image:i_usa_thompson_receiver_02_excel1_g
material:mc/mtl_usa_thompson_receiver_02_excel1
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1Material mtl_usa_thompson_receiver_02_excel1: could not load image i_usa_thompson_receiver_02_excel1_g
material:mc/mtl_usa_thompson_receiver_02_excel1
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^3GetFileAttributesEx(C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\model_export\skye_ports\s2_m1928\images\~&-csub_mtl_usa_thompson_receiver_spec.tif) failed: The system cannot find the file specified.

image:i_usa_thompson_receiver_02_excel1_s
material:mc/mtl_usa_thompson_receiver_02_excel1
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone

ERROR: 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\model_export\\skye_ports\\s2_m1928\\images\\~&-csub_mtl_usa_thompson_receiver_spec.tif' is not a valid file.

^1ERROR: image 'i_usa_thompson_receiver_02_excel1_s' is missing
image:i_usa_thompson_receiver_02_excel1_s
material:mc/mtl_usa_thompson_receiver_02_excel1
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1Material mtl_usa_thompson_receiver_02_excel1: could not load image i_usa_thompson_receiver_02_excel1_s
material:mc/mtl_usa_thompson_receiver_02_excel1
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1material 'mc/mtl_usa_thompson_receiver_02_excel1' using technique 'mc/lit_advanced#e6142445.gbuffer' from techniqueSet 'mc/lit_advanced#e6142445' doesn't expose a 'glossMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_receiver_02_excel1
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 0: aoMap i_usa_thompson_receiver_02_excel1_o
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_receiver_02_excel1
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 1: thermalHeatmap $gray_32_one_channel
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_receiver_02_excel1
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 2: normalMap i_usa_thompson_receiver_02_excel1_n
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_receiver_02_excel1
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 3: colorMap i_usa_thompson_receiver_02_excel1_c
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_receiver_02_excel1
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1The model (vm_s2_thompson_m1928) uses material (mtl_usa_thompson_receiver_02_excel1) but there is no techset for surface 2
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone

^3GetFileAttributesEx(C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\model_export\skye_ports\s2_m1928\images\~&-gsub_mtl_usa_thompson_stock_gloss.tif) failed: The system cannot find the file specified.

image:i_usa_thompson_stock_02_excel_g
material:mc/mtl_usa_thompson_stock_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone

ERROR: 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\model_export\\skye_ports\\s2_m1928\\images\\~&-gsub_mtl_usa_thompson_stock_gloss.tif' is not a valid file.

^1ERROR: image 'i_usa_thompson_stock_02_excel_g' is missing
image:i_usa_thompson_stock_02_excel_g
material:mc/mtl_usa_thompson_stock_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1Material mtl_usa_thompson_stock_02_excel: could not load image i_usa_thompson_stock_02_excel_g
material:mc/mtl_usa_thompson_stock_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^3GetFileAttributesEx(C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\model_export\skye_ports\s2_m1928\images\~&-csub_mtl_usa_thompson_stock_spec.tif) failed: The system cannot find the file specified.

image:i_usa_thompson_stock_02_excel_s
material:mc/mtl_usa_thompson_stock_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone

ERROR: 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\model_export\\skye_ports\\s2_m1928\\images\\~&-csub_mtl_usa_thompson_stock_spec.tif' is not a valid file.

^1ERROR: image 'i_usa_thompson_stock_02_excel_s' is missing
image:i_usa_thompson_stock_02_excel_s
material:mc/mtl_usa_thompson_stock_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1Material mtl_usa_thompson_stock_02_excel: could not load image i_usa_thompson_stock_02_excel_s
material:mc/mtl_usa_thompson_stock_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1material 'mc/mtl_usa_thompson_stock_02_excel' using technique 'mc/lit_advanced#e6142445.gbuffer' from techniqueSet 'mc/lit_advanced#e6142445' doesn't expose a 'glossMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_stock_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 0: aoMap i_usa_thompson_stock_02_excel_o
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_stock_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 1: thermalHeatmap $gray_32_one_channel
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_stock_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 2: normalMap i_usa_thompson_stock_02_excel_n
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_stock_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 3: colorMap i_usa_thompson_stock_02_excel_c
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_stock_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1The model (vm_s2_thompson_m1928) uses material (mtl_usa_thompson_stock_02_excel) but there is no techset for surface 3
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^3GetFileAttributesEx(C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\model_export\skye_ports\s2_m1928\images\~&-gsub_mtl_usa_thompson_mag_ext_gloss.tif) failed: The system cannot find the file specified.

image:i_usa_thompson_mag_02_excel_g
material:mc/mtl_usa_thompson_mag_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone

ERROR: 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\model_export\\skye_ports\\s2_m1928\\images\\~&-gsub_mtl_usa_thompson_mag_ext_gloss.tif' is not a valid file.

^1ERROR: image 'i_usa_thompson_mag_02_excel_g' is missing
image:i_usa_thompson_mag_02_excel_g
material:mc/mtl_usa_thompson_mag_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1Material mtl_usa_thompson_mag_02_excel: could not load image i_usa_thompson_mag_02_excel_g
material:mc/mtl_usa_thompson_mag_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1Material mtl_usa_thompson_mag_02_excel: could not load image i_usa_thompson_mag_02_excel_s
material:mc/mtl_usa_thompson_mag_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1material 'mc/mtl_usa_thompson_mag_02_excel' using technique 'mc/lit_advanced#e6142445.gbuffer' from techniqueSet 'mc/lit_advanced#e6142445' doesn't expose a 'glossMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_mag_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 0: aoMap i_usa_thompson_mag_02_excel_o
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_mag_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 1: thermalHeatmap $gray_32_one_channel
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_mag_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 2: normalMap i_usa_thompson_mag_02_excel_n
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_mag_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 3: colorMap i_usa_thompson_mag_02_excel_c
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_mag_02_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1The model (vm_s2_thompson_m1928) uses material (mtl_usa_thompson_mag_02_excel) but there is no techset for surface 4
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone

^3GetFileAttributesEx(C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\model_export\skye_ports\s2_m1928\images\~&-gsub_mtl_usa_thompson_optic_gloss.tif) failed: The system cannot find the file specified.

image:i_usa_thompson_optics_base_marksman_excel_g
material:mc/mtl_usa_thompson_optics_base_marksman_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone

ERROR: 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\model_export\\skye_ports\\s2_m1928\\images\\~&-gsub_mtl_usa_thompson_optic_gloss.tif' is not a valid file.

^1ERROR: image 'i_usa_thompson_optics_base_marksman_excel_g' is missing
image:i_usa_thompson_optics_base_marksman_excel_g
material:mc/mtl_usa_thompson_optics_base_marksman_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1Material mtl_usa_thompson_optics_base_marksman_excel: could not load image i_usa_thompson_optics_base_marksman_excel_g
material:mc/mtl_usa_thompson_optics_base_marksman_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1Material mtl_usa_thompson_optics_base_marksman_excel: could not load image i_usa_thompson_mag_02_excel_s
material:mc/mtl_usa_thompson_optics_base_marksman_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1material 'mc/mtl_usa_thompson_optics_base_marksman_excel' using technique 'mc/lit_advanced#e6142445.gbuffer' from techniqueSet 'mc/lit_advanced#e6142445' doesn't expose a 'glossMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_optics_base_marksman_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 0: aoMap i_usa_thompson_optics_base_marksman_excel_o
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_optics_base_marksman_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 1: thermalHeatmap $gray_32_one_channel
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_optics_base_marksman_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 2: normalMap i_usa_thompson_optics_base_marksman_excel_n
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_optics_base_marksman_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1 3: colorMap i_usa_thompson_optics_base_marksman_excel_c
MATERIAL_DRAW_METHOD:ship
material:mc/mtl_usa_thompson_optics_base_marksman_excel
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1The model (vm_s2_thompson_m1928) uses material (mtl_usa_thompson_optics_base_marksman_excel) but there is no techset for surface 5
xmodel:vm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1The model (wm_s2_thompson_m1928) uses material (mtl_usa_thompson_barrel_02_excel) but there is no techset for surface 1
xmodel:wm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1The model (wm_s2_thompson_m1928) uses material (mtl_usa_thompson_receiver_02_excel1) but there is no techset for surface 2
xmodel:wm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1The model (wm_s2_thompson_m1928) uses material (mtl_usa_thompson_stock_02_excel) but there is no techset for surface 3
xmodel:wm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1The model (wm_s2_thompson_m1928) uses material (mtl_usa_thompson_mag_02_excel) but there is no techset for surface 4
xmodel:wm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone
^1The model (wm_s2_thompson_m1928) uses material (mtl_usa_thompson_optics_base_marksman_excel) but there is no techset for surface 5
xmodel:wm_s2_thompson_m1928
weapon:s2_thompson_m1928
csv:zone_source/zm_test.zone

^1The model (vm_s2_thompson_m1928_up) uses material (mtl_usa_thompson_stock_02_excel) but there is no techset for surface 3

xmodel:vm_s2_thompson_m1928_up
weapon:s2_thompson_m1928_up
csv:zone_source/zm_test.zone
^1The model (wm_s2_thompson_m1928_up) uses material (mtl_usa_thompson_stock_02_excel) but there is no techset for surface 3
xmodel:wm_s2_thompson_m1928_up
weapon:s2_thompson_m1928_up
csv:zone_source/zm_test.zone

Reply #155 on 1531119363
Modme User
34 wins

 i have looked over the install packs for said things and there's no reason for that to be happening. try reinstalling it. if that still occurs, then let me know


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #156 on 1531166263
Modme User
34 wins

Hey everyone! several MWR weapons have received an overhaul & an MWR pack has released!

Released

MWR weapons pack & MWR Prokolot

Patched

Several MWR guns have received a damage buff
Fixed several (near half) of MWR guns to have proper specular & gloss maps (and they lookin good)

Fixed texture issues with the WW2 Waffe 28 & M1928


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #157 on 1531292939
Modme User
34 wins

Just patched the Bered MK8, M249 SAW, and M16A4 individually and in the pack as those has misc errors


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #158 on 1532415261
Modme User
34 wins

Hey everyone! Quite the wait, however, all preexisting BO1 weapons on this post have been revamped with correct textures & improved anims (so the hand isnt half inside the gun). Also, the BO1 weapons pack will be up soon as well. 

Released

BO1 - L96A1, ASP, M202 Grim Reaper, PSG1, WA2000

 

Patched

all BO1 guns have new anims and textures

 

 

CZ75 will release soon (& was supposed to release this cycle), just having issues with the ADS anims not working correctly.

 

Thanks everyone!!

 

 

 


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #159 on 1532643346
Modme User
13 wins

TheSkyeLord

Hey everyone! Quite the wait, however, all preexisting BO1 weapons on this post have been revamped with correct textures & improved anims (so the hand isnt half inside the gun). Also, the BO1 weapons pack will be up soon as well. ReleasedBO1 - L96A1, ASP, M202 Grim Reaper, PSG1, WA2000   Patchedall BO1 guns have new anims and textures     CZ75 will release soon (& was supposed to release this cycle), just having issues with the ADS anims not working correctly.   Thanks everyone!!      

 heart.png Nice dude keep it up ! I was too busy so i stoped porting weapons and you save me haha, hope to see many BO1 Weapons and the MWR Pistols heart.png 


My released ports -
http://aviacreations.com/modme/index.php?view=topic&tid=1394#
Reply #160 on 1532665165
Modme User
34 wins

eMoX MaNgA

TheSkyeLord Hey everyone! Quite the wait, however, all preexisting BO1 weapons on this post have been revamped with correct textures & improved anims (so the hand isnt half inside the gun). Also, the BO1 weapons pack will be up soon as well. ReleasedBO1 - L96A1, ASP, M202 Grim Reaper, PSG1, WA2000   Patchedall BO1 guns have new anims and textures     CZ75 will release soon (& was supposed to release this cycle), just having issues with the ADS anims not working correctly.   Thanks everyone!!         Nice dude keep it up ! I was too busy so i stoped porting weapons and you save me haha, hope to see many BO1 Weapons and the MWR Pistols  

 thanks dude! and glad to hear you're liking the weapons. i wouldnt give up on the weapon porting though. if you ever need my help with that, you have my discord :)


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #161 on 1533361747
Modme User
34 wins

New guns are out! WW2 pack was updated as well

 

Released:

 

WW2 - AVS-36, De Lisle, Fedorov Avtomat, Mosin-Nagant, Ribeyrolles, & ZK-383

 

AW - AK12 & Ameli

 

Updated:

 

BO1 MP5K has the model in the single installer (thanks gcpeinhardt)

 

 

If you download the AK12, make sure you have the latest AW weapon common asset, as the grenade launcher has its sounds & textures in the common asset.

Thanks everyone! 


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #162 on 1534119282
Modme User
0 wins

bro what about the melee weapons i downloaded the complete ww2 pack whats up with that

Reply #163 on 1534137634
Modme User
34 wins

PERD

bro what about the melee weapons i downloaded the complete ww2 pack whats up with that

 not doing melees at the moment. and the description of the pack clearly says ports on this post. Not everything from the game


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #164 on 1534138479
Modme User
34 wins

More AW weapons are out! As with last update, make sure you have the latest weapon common for AW (especially for the CEL-3, as it's muzzle flash & tracer FXes are in the wep common)

 

Released:

 

AW - AMR9, ASM1, Atlas 20mm, Atlas 45, Bal-27, CEL-3 Cauterizer, HBRa3


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142