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Skye's Weapon Ports (Includes CoD WW2 weapons!)
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Topic created on 1512543910
Reply #165 on 1534447496
Modme User
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TheSkyeLord

More AW weapons are out! As with last update, make sure you have the latest weapon common for AW (especially for the CEL-3, as it's muzzle flash & tracer FXes are in the wep common)   Released:   AW - AMR9, ASM1, Atlas 20mm, Atlas 45, Bal-27, CEL-3 Cauterizer, HBRa3

 the bal-27 on my game's wallbuy says 0 price but it still holds the actual price of 1300 any way i can fix this ?

Reply #166 on 1534449022
Modme User
38 wins

PERD

TheSkyeLord More AW weapons are out! As with last update, make sure you have the latest weapon common for AW (especially for the CEL-3, as it's muzzle flash & tracer FXes are in the wep common)   Released:   AW - AMR9, ASM1, Atlas 20mm, Atlas 45, Bal-27, CEL-3 Cauterizer, HBRa3  the bal-27 on my game's wallbuy says 0 price but it still holds the actual price of 1300 any way i can fix this ?

 It sounds like you have too many strings in the levelcommon_weapons.csv table. That table can only go up to 74 weapons, and once it passes that, the wallbuys can start erring like your's is doing. So, what I'd suggest is either 1) to remove some of the strings from that script or 2) go to a second (or even third if necessary) level common table. unfortunately, I don't know how to actually do the second part. 


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #167 on 1534452637
Modme User
0 wins

TheSkyeLord

PERD TheSkyeLord More AW weapons are out! As with last update, make sure you have the latest weapon common for AW (especially for the CEL-3, as it's muzzle flash & tracer FXes are in the wep common)   Released:   AW - AMR9, ASM1, Atlas 20mm, Atlas 45, Bal-27, CEL-3 Cauterizer, HBRa3  the bal-27 on my game's wallbuy says 0 price but it still holds the actual price of 1300 any way i can fix this ?  It sounds like you have too many strings in the levelcommon_weapons.csv table. That table can only go up to 74 weapons, and once it passes that, the wallbuys can start erring like your's is doing. So, what I'd suggest is either 1) to remove some of the strings from that script or 2) go to a second (or even third if necessary) level common table. unfortunately, I don't know how to actually do the second part. 

 hmm i will try and figure out how to do that second option i am using all 3 full game weapon ports from you in my map and some extra weapons like the asm1 cel3 and bal27. Your weapons are very nice and I would love to see an m1 irons weapon as it is my favorite weapon ever thank you for help. :) edit: also i have noticed the svt doesnt work at all is it a problem with the full weapon pack?

Reply #168 on 1534526892
Modme User
38 wins

PERD

TheSkyeLord PERD TheSkyeLord More AW weapons are out! As with last update, make sure you have the latest weapon common for AW (especially for the CEL-3, as it's muzzle flash & tracer FXes are in the wep common)   Released:   AW - AMR9, ASM1, Atlas 20mm, Atlas 45, Bal-27, CEL-3 Cauterizer, HBRa3  the bal-27 on my game's wallbuy says 0 price but it still holds the actual price of 1300 any way i can fix this ?  It sounds like you have too many strings in the levelcommon_weapons.csv table. That table can only go up to 74 weapons, and once it passes that, the wallbuys can start erring like your's is doing. So, what I'd suggest is either 1) to remove some of the strings from that script or 2) go to a second (or even third if necessary) level common table. unfortunately, I don't know how to actually do the second part.   hmm i will try and figure out how to do that second option i am using all 3 full game weapon ports from you in my map and some extra weapons like the asm1 cel3 and bal27. Your weapons are very nice and I would love to see an m1 irons weapon as it is my favorite weapon ever thank you for help. :) edit: also i have noticed the svt doesnt work at all is it a problem with the full weapon pack?

 Glad to hear you like them! and the M1 Irons is releasing next cycle. and the WW2 SVT i havent done yet as a lot of it's animations are very poor at a higher FOV, which im picky about. 


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #169 on 1534562885
Modme User
0 wins

TheSkyeLord

PERD TheSkyeLord PERD TheSkyeLord More AW weapons are out! As with last update, make sure you have the latest weapon common for AW (especially for the CEL-3, as it's muzzle flash & tracer FXes are in the wep common)   Released:   AW - AMR9, ASM1, Atlas 20mm, Atlas 45, Bal-27, CEL-3 Cauterizer, HBRa3  the bal-27 on my game's wallbuy says 0 price but it still holds the actual price of 1300 any way i can fix this ?  It sounds like you have too many strings in the levelcommon_weapons.csv table. That table can only go up to 74 weapons, and once it passes that, the wallbuys can start erring like your's is doing. So, what I'd suggest is either 1) to remove some of the strings from that script or 2) go to a second (or even third if necessary) level common table. unfortunately, I don't know how to actually do the second part.   hmm i will try and figure out how to do that second option i am using all 3 full game weapon ports from you in my map and some extra weapons like the asm1 cel3 and bal27. Your weapons are very nice and I would love to see an m1 irons weapon as it is my favorite weapon ever thank you for help. :) edit: also i have noticed the svt doesnt work at all is it a problem with the full weapon pack?  Glad to hear you like them! and the M1 Irons is releasing next cycle. and the WW2 SVT i havent done yet as a lot of it's animations are very poor at a higher FOV, which im picky about. 

 omfg you are a saint thank you so much. :)

Reply #170 on 1535221531
Modme User
38 wins

More AW weapons! 

 

Released:

 

AW - IMR, KF5, Lynx, M1 Irons, MDL, MK14, & MORS

 

just FYI, the M1 Irons is located under the Specials tab, since it's like that in-game in AW. Also, once again make sure to update the wep common for AW as some more textures were added


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #171 on 1535477985
Modme User
0 wins

i added it in properly and everything, but when i go to the wall buy it says that i can buy it for 0 and when i hit F nothing happens

 

Reply #172 on 1535484480
Modme User
15 wins

TheRealJaSaMod

i added it in properly and everything, but when i go to the wall buy it says that i can buy it for 0 and when i hit F nothing happens  

 Did you add it in your levelcommon.csv file? Also did you make sure to include it in your map directory and in the scripts?


im kind of a big deal kid
Reply #173 on 1535507163
Modme User
0 wins

NINJAMAN829

TheRealJaSaMod i added it in properly and everything, but when i go to the wall buy it says that i can buy it for 0 and when i hit F nothing happens    Did you add it in your levelcommon.csv file? Also did you make sure to include it in your map directory and in the scripts?

 yeah i did everything axactly how it says, still nothing works.

Reply #174 on 1535585952
Modme User
38 wins

TheRealJaSaMod

NINJAMAN829 TheRealJaSaMod i added it in properly and everything, but when i go to the wall buy it says that i can buy it for 0 and when i hit F nothing happens    Did you add it in your levelcommon.csv file? Also did you make sure to include it in your map directory and in the scripts?  yeah i did everything axactly how it says, still nothing works.

 sounds like there's too many strings in the levelcommon_weapons.csv table. if that goes over 74, then that wallbuy error can occur, so what i'd try to do it create a second one. unfortunately i don't atm know how to do this. 


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #175 on 1535856202
Modme User
38 wins

Another week & more weapons! this time, quite a few, pretty soon the Tac-19 will also release, and an AW pack will follow

Released

 

AW - AE4, MP11, MP443 Grach, Ohm, PDW, Repulsor, Ripped MG Turret, RW1, S-12, & SAC3

 

 

As normal, make sure to download the newest weapon common if you use any of these new releases.

 

Thanks everyone!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #176 on 1535923435
Modme User
38 wins

Addition to yesterday's releases

 

AW Tac-19 & AW Weapons Pack are out!

 

IW Weapons were updated (as well as the wepcommon) to have correct textures & got a nice & needed damage buff


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #177 on 1536432567
Modme User
38 wins

Hey everyone! New guns are out as usual, however, the post has had to move to 2 pages as i've managed to hit a data limit on this post... 

 

Anyways, here's the new stuff

 

WW2 - AS-44, Arsenal M1927, VMG 1927, & Lewis (<< re-released)

 

Ghosts - FAD & Bizon

 

Thanks all and sorry for the two post thing. I wish i could keep it all on one post :P


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #178 on 1537381518
Modme User
38 wins

New guns out everyone! for both Ghosts and MW:R. also, several of the old Ghosts guns got a nice update to improve the sub division on the models

 

 

Released:

 

Ghosts - CBJ-MS, FP6, IA-2, & Venom-X

 

MW:R - Beretta M9, USP .45, M134 Minigun, & AK-47

 

 

Fixed/Improved:

 

The Ghosts, IW, and BO2 weapon commons have been moved to the second page as the guns themselves are also on the second post

 

Ghosts LSAT & Honeybadger received model improvements

 

Ghosts Chain SAW, MTAR-X, & L115 received both model and anim improvements

 

 

Ghosts stuff is on the second page, Link here 

 

 

Thanks everyone!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #179 on 1537655231
Modme User
38 wins

Hey guys! another release! this time, we have all the guns from MW:R!

 

Released:

 

MW:R - BR9/Ugly Luger, .44 Magnum, MP44, M1911 .45, and RPG-7

 

Updated/Fixed:

 

MW:R MP5 now has a wallbuy

 

Ghosts weapon common was patched to fix an FX error with the Venom-X

 

 

Thanks everyone!!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142