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Skye's Weapon Ports (Includes CoD WW2 weapons!)
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Topic created on 1512543910
Reply #210 on 1545382370
Modme User
34 wins

Welp, most all MW3 guns have been ported to BO3! The MW3 pack is also released!

Released:

MW3: SMAW, SPAS-12, Stinger, Type 95, UMP45, USAS 12, USP .45, & XM25

 

MW3 Weapons Pack


As usual with any update, make sure to update the MW3 weapon common

Thanks!

 

MW3 Pack & Weapons here


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #211 on 1545873593
Modme User
7 wins

Hey awesome guns but for the camos you didnt really include any instructions, I overwrote your mwr camo with my own scrolling camo material but how do i apply that to every gun in my map? Is your mwr camo table a number in the index i can add to my gsc as: level.pack_a_punch_camo_index = 126; ? And also does this camo apply to stock bo3 guns?

Reply #212 on 1545918052
Modme User
3 wins

Hey Sky, so I've looked into the atlas45 of yours and it seems to be the problem that the guns pap version isn't working. I couldn't find what was wrong, maybe you wanna take a look to see if everything is ok with the gun?

 

Also I think you've said this in the weapons instructions but I don't remember, but I think your olympia from bo1 is using the enchantment camo (The Giant/Standard pap Camo) so I was wondering do I have to make  a custom camo/material or can I use the dark matter camo and other black market camo's by using the

 

level.pack_a_punch_camo_index = 75;

 

If so do I need to change something in APE for that?


- Map Creator -
Creator of Outbreak
Right now I'm working on a new map!

Youtube: Link To Channel

Trying to write an own story with it's own universe.
Reply #213 on 1545990493
Modme User
0 wins

Hey Skye! Back again with another thing I came across. The Waffe 28 from cod ww2 has a wallbuy with missing textures. I did double check and make sure that I had the cod ww2 common asset's files placed into my root directory and that did not fix the problem. Any thoughts on what I may have done wrong to cause this?

Reply #214 on 1546003384
Modme User
3 wins

Chadric273

Hey Skye! Back again with another thing I came across. The Waffe 28 from cod ww2 has a wallbuy with missing textures. I did double check and make sure that I had the cod ww2 common asset's files placed into my root directory and that did not fix the problem. Any thoughts on what I may have done wrong to cause this?

 Have you tried redownload the waffe and the common files? I think Sky said this a while ago with the waffe and another ww2 weapon but it should fix if you download the files again.


- Map Creator -
Creator of Outbreak
Right now I'm working on a new map!

Youtube: Link To Channel

Trying to write an own story with it's own universe.
Reply #215 on 1546019032
Modme User
0 wins

TheJaguarPlays

Chadric273 Hey Skye! Back again with another thing I came across. The Waffe 28 from cod ww2 has a wallbuy with missing textures. I did double check and make sure that I had the cod ww2 common asset's files placed into my root directory and that did not fix the problem. Any thoughts on what I may have done wrong to cause this?  Have you tried redownload the waffe and the common files? I think Sky said this a while ago with the waffe and another ww2 weapon but it should fix if you download the files again.

 Hey! So I gave what you said a try and unfortunately it did not work. I redownloaded both the weapon common asset and the waffe 28 and re-copied them into the root folder and no luck. They still show up as default textures for the wallbuy in radiant. Any other thoughts?

Reply #216 on 1546028638
Modme User
3 wins

Chadric273

TheJaguarPlays Chadric273 Hey Skye! Back again with another thing I came across. The Waffe 28 from cod ww2 has a wallbuy with missing textures. I did double check and make sure that I had the cod ww2 common asset's files placed into my root directory and that did not fix the problem. Any thoughts on what I may have done wrong to cause this?  Have you tried redownload the waffe and the common files? I think Sky said this a while ago with the waffe and another ww2 weapon but it should fix if you download the files again.  Hey! So I gave what you said a try and unfortunately it did not work. I redownloaded both the weapon common asset and the waffe 28 and re-copied them into the root folder and no luck. They still show up as default textures for the wallbuy in radiant. Any other thoughts?

Okay so I looked into it myself and I think I found the problem, if you go into APE, and go to search waffe and scroll down to the vm_s2_waffe_28 (that's the viewmodel/the model that you see in firstperson) is misses some textures, then you scroll down on the right tab until you see somrthing called materials, the top and bottom ones are empty you need to fill those in with these:

 

With the mtl_ger_mp28_barrel_base1

- mtl_ger_mp28_barrel_base

and for the mtl_ger_mp28_stock_base3

mtl_ger_mp28_stock_base

do this also for the upgraded version and I think the wm_s2_waffe_28 (the worldmodel/thirdperson/the one you see in the box) is still normal or looks complete. If not do this also on those, if you miss any other textures just say it.

 

Note you may see yellow errors in APE by the materials but those are nothing you can just leave them.


- Map Creator -
Creator of Outbreak
Right now I'm working on a new map!

Youtube: Link To Channel

Trying to write an own story with it's own universe.
Reply #217 on 1546339804
Modme User
0 wins

BO1 Weapon Pack download is down, in case you weren't aware.

Reply #218 on 1546341182
Modme User
1 wins

@TheSkyeLord

 

Thank you very much for your ports of weapons, this may sound silly but I just need to know how to import the inspect anim lol. I know where it goes but I don't know how to do the bracket stuff, also... here is a photo of your PPsh41 with the camo I made for it :D I hope you an everyone else on here likes it... 

 

http://www.imagebam.com/image/6ddf761078258904

Reply #219 on 1546440540
Modme User
34 wins

Hey everyone! Sorry for the late replies, it's been a busy end of the year for me.

@Jaguar, the Atlas 45 doesn't by default take a PaP camo since it's "camo" so to say is the elite variant of the gun. And all my other guns (including the BO1 Olympia) will use that string of code for PaP camo, wether it's using the older skin override or camo mask. 

@Chadric, hey there again man! The Waffe is kinda weird tbh, the GDT on my end works fine, for some people works fine, and for some doesn't work. I'll try updating the GDT, but the fix for now is to just fix the missing materials like Jaguar said.

@Itschase, missed that lol. Link is back up.

@Dark7X, first, that camo is dope! and for the strings of code, just put those above the zm::usermap_main(); line in your map's .gsc file. Should look like this: https://gyazo.com/dde030d229b62f4be2baed7f32bb507b


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #220 on 1546452358
Modme User
1 wins

TheSkyeLord

Hey everyone! Sorry for the late replies, it's been a busy end of the year for [email protected], the Atlas 45 doesn't by default take a PaP camo since it's "camo" so to say is the elite variant of the gun. And all my other guns (including the BO1 Olympia) will use that string of code for PaP camo, wether it's using the older skin override or camo mask. @Chadric, hey there again man! The Waffe is kinda weird tbh, the GDT on my end works fine, for some people works fine, and for some doesn't work. I'll try updating the GDT, but the fix for now is to just fix the missing materials like Jaguar [email protected], missed that lol. Link is back [email protected], first, that camo is dope! and for the strings of code, just put those above the zm::usermap_main(); line in your map's .gsc file. Should look like this: https://gyazo.com/dde030d229b62f4be2baed7f32bb507b

 

 

Thanks man, i've since added the inspect anims an have greatly inproved on the camo with other designs, granted i loved the hexagon layout, it stretched on other guns making it unappealing so, i have a few vids on my new camo design using two camos instead of one.

 

Check it out :)

 

https://mega.nz/#!woNWwCLJ!hUAQkqbLwkkOzEqM5rFGJo0JMydiNbPbdtconB21Ams

Reply #221 on 1546542112
Modme User
0 wins

Awesome ports! I did notice that all the rifles from WWII lose their scopes when packed though, is there any way to change that?

Oh, and I found an Issue with the BAR, in that it's gun barrel texture is absent when it's rolling in the box.

Reply #222 on 1546563693
Modme User
19 wins

Hey Skye! Would really appreciate a AUG HBAR port from MW2, don't think anyone's done that yet :D

 

Great work so far! :D

 

- Ping


"My maps might not be the best looking, or the most hyped, but I still release them in hopes that they can make others somewhat happy"

- Ping
Reply #223 on 1546588650
Modme User
34 wins

Ping998

Hey Skye! Would really appreciate a AUG HBAR port from MW2, don't think anyone's done that yet :D   Great work so far! :D   - Ping

 funny enough, ill be releasing that shortly. thanks dude!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #224 on 1546588867
Modme User
34 wins

Enderskape

Awesome ports! I did notice that all the rifles from WWII lose their scopes when packed though, is there any way to change that?Oh, and I found an Issue with the BAR, in that it's gun barrel texture is absent when it's rolling in the box.

 on PaP, they gain the Reflex/Aperture sight. and the BAR's texture must be missing in APE. What you can do to fix this is to open ape, then, in the GDT search box, type skye_s2_bar. Then, find the xmodel wm_s2_bar. Under the xmodel, find the barrel material and override it with mtl_usa_bar_barrel_base2. it should look like this: https://gyazo.com/363c87d7d60af92d7c6a71e9d6bb7be3


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142