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HarryBo21's WaW, Black Ops 2 and Black Ops 3 Gun Ports
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Topic created on 1517710197
Original post
Modme User
138 wins

HarryBo21's WaW, Black Ops 2 and Black Ops 3 Gun Ports! 


 

DOWNLOAD LINK


2.4.1

 

Sign-in required

 

 THIS PACK CONTAINS :


 

Mauser
Mauser ( T7 Version )
B23r
Five Seven
Five Seven Dual Wield
Kap-40
Python
Executioner
M1911 - Mustang Sally
M1911 - Mustang Sally ( T7 Version )
Remmington New Model Army

Remmington 870mcs
KSG
M1216
Olympia
Olympia ( T7 Version )
S12
Blundergat
Acid Gat
Double Barrel Shotgun
Trenchgun

MP40
MP40 ( T7 Version )
Chicom
PDW57
AK74u
AK74u ( T7 Version )
Skorpion Evo
UZI
MP5K

M14
M16
M16 ( T7 Version )
SMR
FN Fal
Scar H
STG44
STG44 ( T7 Version )
Type95 / 25 - whatever you wanna call it
M27
M27 ( T7 Version )
Galil
Galil ( T7 Version )
AK47
AN94
KVK 99m ( T7 Version )
MTAR
M8A1
Gewehr43
Kar98k
M1 Carbine
M1 Garand

Hamr
MG08
MG08 ( T7 Version )
RPD
LSAT
RPD
Browning M1919
BAR
FG42
MG42
Death Machine

Ballista
DSR50
SVU
Barrett M82A1
PTRS41

War Machine
RPG
China Lake ( T7 Version )

Hell's Retriever / Redeemer
G-Strike Bombs

Gersh Device

Gersh Device ( T7 Version )
Raygun MKII
Raygun MKII ( T7 Version )

Staff Of Fire
Staff Of Fire ( T7 Version )
Staff Of Ice
Staff Of Ice ( T7 Version )
Staff Of Lightning
Staff Of Lightning ( T7 Version )
Staff Of Wind
Staff Of Wind ( T7 Version )
Staff Of Revive
Staff Of Revive ( T7 Version )

One Inch Punch
One Inch Punch ( T7 Version )
Galva Knuckles

SOE Interdimensional Gun + Variants

 

All guns have proper Muzzleflashes set up, and full camo tables, including DLC4 and 5

 


 

 

SCREENSHOTS


 

INSTRUCTIONS ( ALSO INCLUDED IN THE DOWNLOAD )


 

[Spoilers] Show / Hide

##########
# NOTES ##
##########

- "root directory" is your Black Ops 3 install ( example : C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III )
- Troubleshooting steps can be found at the bottom of this file

##########################################################
# INSTRUCTIONS #
##########################################################

##########
# STEP 1 #
##########

- Open the download, and copy all the files ( EXCEPT "usermaps - OPEN ME" ) to your root directory

o This will add all the models, textures, fx, sounds etc that you need to your mod tools

##########
# STEP 2 #
##########

- Open the folder called "usermaps - OPEN ME" and copy the contents into your map

o This will add all the scripts to your map

##########
# STEP 3 #
##########

- Open YOURMAPNAME.gsc ### AND ### YOURMAPNAME csc

- find this line :

#using scripts\zm\_zm_perk_staminup;

- add this underneath :

// WAW WEAPON STUFF
#using scripts\zm\_zm_t4_weapons;
// BO2 WEAPON STUFF
#using scripts\zm\_zm_t6_weapons;
// BO3 WEAPON STUFF
#using scripts\zm\_zm_t7_weapons;

o This will initialize all the required scripts

##########
# STEP 4 #
##########

- Open your maps "Zone file" ( right click your map in launcher and select "Edit Zone File" )

- At the bottom ( or anywhere really ) add this line :

include,t4_weapons
include,t6_weapons
include,t7_weapons
include,harrybo21_soul_chests
localize,zombie

o This will add the assets to your map

##########
# STEP 5 #
##########

- Go to your map folder ( right click your map in launcher and select "Open Map Folder" )

- open the "sound" folder

- open the "zoneconfig" folder

- you will find a "szc" file with your maps name, open it with any text editor ( notepad, notepad++, sublime etc )

- find this :

"Sources" : [
{
"Type" : "ALIAS",
"Name" : "user_aliases",
"Filename" : "user_aliases.csv",
"Specs" : [ ]
},

- add this directly underneath

{
"Type" : "ALIAS",
"Name" : "t4_weapon_sounds"
"Filename" : "t4_weapon_sounds.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
"Name" : "t6_weapon_sounds"
"Filename" : "t6_weapon_sounds.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
"Name" : "t7_weapon_sounds"
"Filename" : "t7_weapon_sounds.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
"Name" : "soul_chests_sounds"
"Filename" : "soul_chests_sounds.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
"Name" : "craftable_sounds"
"Filename" : "craftable_sounds.csv",
"Specs" : [ ]
},

o This will add the sounds to your map, it should look like the example i have included in the download when you are done

##########
# STEP 6 #
##########

- Open your map in radiant

- select your spawner

- If the classtype is set to

spawner_zm_factory_zombie

- Press 'N' to open the KVPs

- Select "remap class"

- Change class to

spawner_zm_usermap_zombie

o If you do not do this several weapons will not work correctly and may create invisible zombies that cant die ( IDgun and Gersh Device definitely will )

- Add the wallbuys that you want to your map

o The prefabs are located at - map_source/_prefabs/zm/harrybo21_prefabs/wallbuys
o The Tomahawk prefabs are located at - map_source/_prefabs/zm/harrybo21_prefabs/tomahawk
o The Staff prefabs are located at - map_source/_prefabs/zm/harrybo21_prefabs/staffs
o The One Inch Punch prefabs are located at - map_source/_prefabs/zm/harrybo21_prefabs/one_inch_punch
o The Sliquifier prefabs are located at - map_source/_prefabs/zm/harrybo21_prefabs/sliquifier
o The Acidgat prefabs are located at - map_source/_prefabs/zm/harrybo21_prefabs/acidgat
o The Gersh Device prefabs are located at - map_source/_prefabs/zm/harrybo21_prefabs/gersh_device

##########
# STEP 7 #
##########

- Compile and link your map

- you are DONE

o To fully compile and link your map, tick the "Compile", "Light" and "Link" tick boxes in launcher, and click "Build"

 

Q & A


 

[Spoilers] Show / Hide
##########################################################
# TROUBLESHOOTING #
##########################################################

Q : I do not get sounds in game?
A : You did not properly add the sounds to your szc file, redo the Step 5 and then Link in launcher

Q : I get a "Clientfield Mismatch" error when I launch my map?
A : You have either not added the instructions from Step 3 to either your maps CSC or its GSC. Go back and do it, then Link in launcher

Q : I can no longer open APE?
A : Probably a GDT conflict. If your using Wardogs perks you may need to remove his GDTs if hes using the same file names

Q : I get conflict in GDT errors when I Link my map?
A : Probably a GDT conflict. If your using Wardogs perks you may need to remove his GDTs if hes using the same file names

 

CREDITS


 

Raptroes
WillJones1989
alexbgt
NoobForLunch
Symbo
TheIronicTruth
JAMAKINBACONMAN
Sethnorris
Yen466
Lilrifa
Easyskanka
Erthrock
Will Luffey
ProRevenge
DTZxPorter
Zeroy
JBird632
StevieWonder87
BluntStuffy
RedSpace200
thezombieproject
Smasher248
JiffyNoodles
MadGaz
MZSlayer
AndyWhelen
Collie
HitmanVere
ProGamerzFTW
Scobalula
Azsry
GerardS0406
PCModder
IperBreach
TomBMX
Treyarch and Activision
AllModz
TheSkyeLord


DOWNLOAD LINK


 2.4.1

 

Sign-in required

I do not know what state these are in, ive simply stuck what i have back up due to metric tonnes of people asking and the high probability ill be offline for ages soon


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #1 on 1517710314
Modme User
15 wins

Harry you sexy man back at it again


I quit modding, but I'll keep my assets up for downloads...

TGC Mod Template
Reply #2 on 1517711450
Modme User
138 wins

TrueGamerCalls

Harry you sexy man back at it again

 remember this moment next time someone forgets what logic is and calls me "selfish"


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #3 on 1517716882
Modme User
65 wins

Harry Bo21

TrueGamerCalls Harry you sexy man back at it again  remember this moment next time someone forgets what logic is and calls me "selfish"

 Harry why are you so selfish? Can you stop thinking about yourself for once?


Reply #4 on 1517717838
Modme User
1 wins

Holy crap dude, this is literally amazing that you've decided to release these. Especially since I used to see these things on crappy box maps, like the staves and hell's retriever.


Currently working on "The Flood" island map.
The Flood
Reply #5 on 1517717897
Modme User
138 wins

Gasgas120

Holy crap dude, this is literally amazing that you've decided to release these. Especially since I used to see these things on crappy box maps, like the staves and hell's retriever.

 redownload shortly, just fixed some problems

 

reuploading now


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #6 on 1517718812
Modme User
1 wins

Are there 2 download links? lol

 


Currently working on "The Flood" island map.
The Flood
Reply #7 on 1517718937
Modme User
138 wins

one at the top and one at the bottom, both are the same

 

both are dead this moment as im reuploading, will be back up in 20 minutes

 

fixed animation issues with the staffs and the sliquifier and a missing script error


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #8 on 1517720028
Modme User
1 wins

oh ok, I was just curious 


Currently working on "The Flood" island map.
The Flood
Reply #9 on 1517720285
Modme User
138 wins
Sign-in required

 

 

fixed

 


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #10 on 1517740064
Modme User
7 wins

problem 

 

UNRECOVERABLE ERROR:

^1SCRIPT ERROR: No generated data for 'scripts/zm/_zm_t7_weapons.gsc'

ERR(83) scripts/zm/_zm_t7_weapons.gsc (50,52) : Compiler Internal Error : Compile error processing "using" file - file not found : scripts/zm/_hb21_n4l_zm_weap_black_hole_bomb.gsc

 

Reply #11 on 1517759823
Modme User
20 wins

OMG harry 1.56gig compressed i don't know how to thank you enough for these just Wow 

 

cheers dude 

Reply #12 on 1517761146
Modme User
3 wins

Are my eyes deceiving me atm? If not THANK YOU SOOOOOOOOOO FUCKING MUCH FOR THIS :)

You always make such a quality ports & packs ;) I'm glad you started to share this again


My Workshop Map: Nightmare Bar - The Bar Of Death Finale (Will be back on 31st of October, with more to discover)
Nuketown Remake Zombies - On hold till Nightmare bar has been released.
Reply #13 on 1517769665
Modme User
138 wins

TrueGamerCalls

xdferpc problem    UNRECOVERABLE ERROR: ^1SCRIPT ERROR: No generated data for 'scripts/zm/_zm_t7_weapons.gsc' ERR(83) scripts/zm/_zm_t7_weapons.gsc (50,52) : Compiler Internal Error : Compile error processing "using" file - file not found : scripts/zm/_hb21_n4l_zm_weap_black_hole_bomb.gsc    It should be fixed in the latest update if not then just remove that line from both the gsc and csc

 please stop telling people to do that

 

remember all the staffs were bugged too, they NEED the update


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #14 on 1517775057
Modme User
138 wins
Sign-in required

 

files were still incorrect in the download, fixed the links


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST