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Launcher stops compiling before linking for some reason
Viewed 548 time(s)
Topic created on 1528987042
Original post
Modme User
5 wins

ok, so there's an issue which is doing my head in. For some reason, the linker will not fully compile my map, it just stops after saying that a model is not a valid physpreset, and then it just stops. Nothing else happens, and when i launch the map, no changes have been made since my last compiling. Anybody knows the potential reason for which this issue may occur?

 

 

 

 

 

D:\Steam\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.map D:\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_hotel.d3dbsp

 

main: Enter

 

FPU Precision set to 64 bits

CoD2Map: T7

Build Changelist: 2952943

Build Machine: CODBUILD8-764

---- cod2map ----

navmesh = true

navvolume = full generation

----- FS_Startup -----

Current search path:

D:\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw

D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata

D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw

D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw

D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw

D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata

D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata

D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw

D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw

D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata

D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\main

D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main

D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players

D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone

D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage

D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\english

----------------------

Connected to data signature database

Loading map file D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.map

Layer '000_Global/No Comp' ignored

 

reveal volume decal texture 256x16, 4104 bytes. 14 packed 0 unpacked. 61 voldecals.

 

restricting BSP to sky brushes

 

**********************

******* leaked *******

**********************

 

 

================================

 

WROTE BSP LEAKFILE: D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.lin

 

================================

 

 

finding triangle windings...

 

assigning primary lights...

 

splitting windings into lightable areas...

coalescing coincident windings...

 

removing occluded winding fragments...

 

 

finding sun shadow casters...

splitting large windings...

merging into concave windings...

 

fixing t-junctions...

 

tethering holes to their concave windings...

 

finding index mapping and snapping vertices...

triangulating all windings...

 

0 self-tjunctions fixed

0 degenerate tris removed

 

smoothing normals...

 

emitting triangles...

 

8178 vertices couldn't be merged because the textures point different ways

 

emitting cells and portals...

 

building curve/terrain collision...

 

Adding brush neighbor bevels...

 

Removing redundant brush collision planes...

 

removed 606 brush sides

elapsed time 0 seconds

Finished processing world entity

 

 

Ignoring empty brush model entity

Map D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.map entity 1

Ignoring empty brush model entity

Map D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.map entity 81

 

I

gnoring empty brush model entity

Map D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.map entity 702

 

I

gnoring empty brush model entity

Map D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.map entity 781

Ignoring empty brush model entity

Map D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.map entity 984

 

splitting up large himip volumes...

 

surfCount went from 636 to 1018

 

 

Umbra Visibility Groups: 1 groups

 

<worldvisgroup> 0

 

begin navmesh generation...

 

Umbra Tome Triggers: 0 total

 

 

 

 

UMBRA smallest_occluder=72.000 small_hole=4.000

 

r

emoved 507 duplicate triangles from set of 52925 - 0.2 seconds

generating Nav Mesh ...

Removing tiny boundary edges...

 

 

done - 1.8 seconds

WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

 

Writing D:\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_hotel_navmesh.hkt

Writing D:\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_hotel_navvolume.hkt

navmesh generation took 2.2 seconds

 

Writing D:\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_hotel.d3dbsp

16 seconds elapsed

main: 15.7816 secs

 

D:\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -language french -language italian -language spanish -language german -language portuguese -language russian -language polish -language japanese -language traditionalchinese -language simplifiedchinese -language englisharabic -modsource zm_hotel

 

 

 

[L3akMod (D3V)] (v1.0.4) Initializing modifications...

[L3akMod (D3V)] Modifications have loaded successfully!

 

Linking "zm_hotel" (usermaps\zm_hotel stable 2951413 v593):

processing...

 

^1ERROR: 'can_small' is not a valid physpreset asset

 

physpreset:can_small

xmodel:p7_debris_trash_can_cola_01

col_map:maps/zm/zm_hotel.d3dbsp

 

^1ERROR: 'p7_medical_gauze_sanitation_towels_02' is not a valid physpreset asset

 

physpreset:p7_medical_gauze_sanitation_towels_02

xmodel:p7_medical_gauze_sanitation_towels_02

col_map:maps/zm/zm_hotel.d3dbsp

 

^1ERROR: 'p7_dinnerware_ceramic' is not a valid physpreset asset

 

physpreset:p7_dinnerware_ceramic

xmodel:p7_dinnerware_01_plate01

col_map:maps/zm/zm_hotel.d3dbsp

^1ERROR: 'p7_medical_surgical_tools_tray' is not a valid physpreset asset

physpreset:p7_medical_surgical_tools_tray

xmodel:p7_medical_surgical_tools_tray

col_map:maps/zm/zm_hotel.d3dbsp

^1ERROR: 'ashtray' is not a valid physpreset asset

physpreset:ashtray

xmodel:p7_ashtray_01_marble

col_map:maps/zm/zm_hotel.d3dbsp

 

^1ERROR: 'p7_street_safety_cone' is not a valid physpreset asset

 

physpreset:p7_street_safety_cone

xmodel:p7_street_safety_cone

col_map:maps/zm/zm_hotel.d3dbsp

 


I'm a hermidafiditus that likes to make crappy gay maps.

Black Ops III XPR-50: http://aviacreations.com/modme/index.php?view=topic&tid=2590&page=1#lastpost
Reply #1 on 1528991919
Modme User
20 wins

was that the full list ie is this where it stops exactly 

 

1. you can edit the models in ape to remove the physpreset asset but this usually wont stop your map from compiling 

2. your skybox also has a leak which means 1 or more of the 6 skybox brushes are not touching or you have a model brush etc outside/going through said Brush 

3. try pressing ctrl alt del b4 you compile to open task manager select performance tab and watch your  cpu and Drive to see that there is deffo no activity from either of them when the compile seems to stop.

 

 

back track did you add any new scripts 

 

you could load your backup from Call of Duty Black Ops III\radiant\autosave_backup and see if that compiles  

Reply #2 on 1528992493
Modme User
138 wins
Ignoring empty brush model entity

Map D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.map entity 1

Ignoring empty brush model entity

Map D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.map entity 81

 

I

gnoring empty brush model entity

Map D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.map entity 702

 

I

gnoring empty brush model entity

Map D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.map entity 781

Ignoring empty brush model entity

Map D:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_hotel.map entity 984

 

 

 

its these that have broken it, not the models


HarryBo21's BO3 Perks v2.2.1
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FX Library v1.0.2
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Black Ops 3 Gun Pack v2.4.1
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Black Ops 3 Napalm Zombie v3.0.1
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Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #3 on 1528999190
Modme User
5 wins

well, i have fixed it now, it was due to the lack of an .xpak file in my zone folder.


I'm a hermidafiditus that likes to make crappy gay maps.

Black Ops III XPR-50: http://aviacreations.com/modme/index.php?view=topic&tid=2590&page=1#lastpost