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Harry Bo21 / Scobalula / DTZxPorter FX Library
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Topic created on 1532140827
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Harry Bo21 / Scobalula / DTZxPorter's Black Ops 3 FX Library! 


 

DOWNLOAD LINK


1.0.2

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SCREENSHOTS


 

 

 

 

 

INFO


 

 

############################################################
# #
# HarryBo21's Black Ops 3 FX Library v1.0.1 #
# #
############################################################
============================================================

CREDITS

============================================================
DTZxPorter - For Wraith which dumps the FX files and the materials / models used in them ( modme.co )
Scobalula - Made an app to patch the fx, to re-enable the secondary graphs and correct a bug, also another app to restore the original file structure ( https://github.com/Scobalula )
Raptroes - Monetary & emotional support, also heavily assists in the testing and locating of assets
Harry Bo21 - assisted in locating and reporting issues with the FX dumps, ported all the models and materials used in the FX and dumped / patched FX from all maps and gamemodes ( https://www.youtube.com/user/22HarryBo )
============================================================

 

 

 

 

 

# How do I install this pack?
============================================================

 

* Literally just drag the files from the download in to your Black Ops 3 directory ( model_export, share, source_data, texture_assets )

 

# What is this pack?
============================================================

 

* This pack contains all the materials and models, that are used in Black Ops 3 fx dumped with wraith

 

# How do i use the FX?
============================================================

* For just looking at them, or for map fx like fog, just place the fx in radiant using the fx browser

* For weapons etc in APE, like muzzleflashes and things you simply click the ( ... ) next to the fx field and navigate to the fx you want to use, and select it

* For scripts, you must include the fx in your zone ( fx,fxpath/fxname.efx ) and precache in GSC or CSC depending on which you are using ->

 

GSC
#precache( "fx", "fxpath/fxname" );
CSC
#precache( "client_fx", "fxpath/fxname" );

 

* To play the fx in script use the API included in the mod tools ( docs_modtools/bo3_scriptapifunctions - open in a internet browser ), two examples below ->

 

GSC
PlayFX( "fxpath/fxname", ( 0, 0, 0 ) );
CSC
PlayFX( local_client_num, "fxpath/fxname", ( 0, 0, 0 ) );

 

* More functions are available

 

# Is this "all" of the Black Ops 3 FX?
============================================================

* Probably not, below is a list of what i dumped ->

 

o Every ZM map including all ZM DLC maps
o Dead Ops Arcade 2
o MP - Nuketown
o CP / Nightmares - level 1

 

o This means the other MP maps and the other CP / Nightmares maps may have some more fx to dump

 

# How do I dump FX?
============================================================

* Use Wraith, developed by DTZxPorter ( www.modme.co )
* Then use Scobalula's FX patcher to correct the disabled graphs ( https://github.com/Scobalula/FXPatcher )
* Lastly make sure you port every material and model used in the FX ( Scobalula's FX patcher will also dump a .txt file listing these )

 

# Will FX work without this?
============================================================

* A very VERY small number will, as about 100 materials were included in the tools. However the other 600+ were not

 

# Is this pack complete?
============================================================

* Absolutely not, some materials / models use some insanely intricate settings that i dont fully know
* Some models use even more intricate settings, such as the origins vortex and portal fxs
* We currently do not know much about porting the lensflares, although these being missing will not break the FX
* Little is known about BeamFX assets ( created in APE ) however some users such as Zeroy have had some success in making them

 

o At the very least i at least "set up" every material and model, some are using the "default missing" material to signify its not complete, but to stop a radiant crash
o Scobalula may update his program "HydraX" in the future to port things such as lensflares and beamfx assets, keep checking his github
o I will update the pack as i correct things

 

# How do I make or edit the FX?
============================================================

* In radiant, use the FX Graph / FX Properties / FX outliner windows

 

 

 

##########################################################
# TROUBLESHOOTING #
##########################################################

 

Q : Some FX crash radiant?
A : That would imply that either a material / model is completely missing, or improperly set up. You can get a list of the items used in the FX using Scobalulas FX Patcher

 


 

 

1.0.2

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HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #1 on 1532141757
Modme User
64 wins
Reply #2 on 1532156956
Modme User
25 wins

Incredible work!!!

 


All the traps:
https://modme.co/index.php?view=topic&tid=2497

Share points system
https://modme.co/index.php?view=topic&tid=2747

Mountable turret
https://modme.co/index.php?view=topic&tid=2746

attackables
https://modme.co/index.php?view=topic&tid=2734
Reply #3 on 1532211140
Modme User
7 wins

Noice


my legs are the size of coke bottles

dont mess with me

im a big boi
Reply #4 on 1532390348
Modme User
137 wins
Sign-in required

 

 

updated

 

if you had the old version delete this fx

 

fx/explosions/fx_exp_rocket_default_sm.efx


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #5 on 1537040993
Modme User
2 wins

Reply #6 on 1537057923
Modme User
137 wins

WECoyote99

 meaningful as usual coyote


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #7 on 1537414651
Modme User
0 wins

The Files are no longer downloadable


A Modder that has been around since WAW modding 2012 and still has yet to release anything
Reply #8 on 1539017875
Modme User
2 wins

Harry Bo21

    updated   if you had the old version delete this fx   fx/explosions/fx_exp_rocket_default_sm.efx

?

Reply #9 on 1543084692
Modme User
0 wins

All links are down :( Thanks for share Harry anyways.

Reply #10 on 1543335597
Modme User
2 wins

eDeK

All links are down :( Thanks for share Harry anyways.

 He took them all down 


im done with this shit see yall later