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Skye's Weapon Ports (Page 2)
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Topic created on 1536426164
Reply #15 on 1540612083
Modme User
33 wins

More guns are out!

 

Released:

 

Ghosts - AK-12, Ameli, APS Underwater Rifle, ARX-160, and Bulldog

 

 

I wish I had more for this release, but I've had ACT study throughout this whole week. I plan on releasing more next week, including the cut M160 from AW.

 

Thanks everyone!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #16 on 1541180493
Modme User
33 wins

More guns are out everyone! As well as texture updates to a good portion (48 i think i counted) of WW2 guns

 

Released

 

AW - M160

 

Ghosts - K7, Kastet, Lynx, M9A1, M27-IAR, & MAAWS

 

Fixed/Updated

 

most WW2 guns have improved textures (thanks Scob)

 

WW2 guns here

 

Thanks Everyone!!

 


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #17 on 1541821188
Modme User
33 wins

We have more Ghosts weapons released everyone!

 

Released:

 

Ghosts - Maverick, Maverick-A2, MK14 EBR, MK32, MP-443 Grach, MR-28, MSBS, MTAR-X2, MTS-255, P226, and Panzerfaust 3

 

Updated:

 

Ghosts ARX-160 was updates to have the correct, black & orange Co2 canister shell ejects

 

 

The Ghosts weapon common was also updated with this release. If you get most of anything above, please update the weapon common asset for Ghosts

 

Thanks everyone!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #18 on 1542336411
Modme User
33 wins

Welp, it's been one hell of a week. All guns from now on are gonna be using camo masking, rather than skin override, which i was doing for the longest time

 

Released:

 

Ghosts - PDW, Remington R5, Ripper, & SA-805

 

Updated:

 

All guns are using camo masks now (and it was a pain to update, trust me)

 

MW:R and AW guns with a grenade launcher received a buff since the GL was too weak

 

Thanks everyone!!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #19 on 1542952759
Modme User
33 wins

All Ghosts guns are ported to BO3 now!

 

Released: 

 

Ghosts - SC-2010, SVU, Tac 12, USR, Vector CRB, Vepr, & VKS

 

MW3 - .44 Magnum

 

Ghosts weapon pack

 

 

Thanks everyone! Up next is MW3.


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #20 on 1543640097
Modme User
33 wins

More MW3 guns are out!

Released:

MW3 - AA-12, ACR 6.8, AK-47, AK-74u, AS50, Barrett M82A1, CM901, Desert Eagle, and Dragunov

 

MW3 Weapon Common asset is also out, make sure you have this for the guns above!

 

 

Thanks everyone and enjoy the new stuff!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #21 on 1543663676
Modme User
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TheSkyeLord

More MW3 guns are out!Released:MW3 - AA-12, ACR 6.8, AK-47, AK-74u, AS50, Barrett M82A1, CM901, Desert Eagle, and Dragunov   MW3 Weapon Common asset is also out, make sure you have this for the guns above!     Thanks everyone and enjoy the new stuff!

 Hi I just wanted to point out that there's maybe an error coming from the AK-74 from your MW3 weapons list, it has to do with that the ak_launcher_zm attachment couldn't be found for the ak_74_zm. Just wanted to point that out, idk if it's me or maybe you forgot something, but maybe you might wanna take a look at that.

 

for the rest keep up the great porting and I really hope to see some bo4 guns in the future!


- Map Creator -
Creator of Outbreak
Right now I'm working on a new map!

Youtube: Link To Channel

Trying to write an own story with it's own universe.
Reply #22 on 1543665016
Modme User
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I love the MW3 guns.

Thanks for the update. :)

Reply #23 on 1543705041
Modme User
33 wins

@TheJaguarPlays, this varies per mod tools install, i think the _zm name on the AK-47's grenade launcher file could be causing an issue. For some the _zm works fine, but for others it won't work. One thing you can test is renaming the grenade launcher file, the zone file's call, and the alt weapon name in the ak47_up weapon file from iw5_ak47_launcher_zm to just iw5_ak47_launcher. if that doesn't work then you can contact me on Discord for further help. Once i push out all the MW3 guns i do plan on going to BO4 if i can. Thank you!

EDIT: on the topic of removing the _zm namespace, I just tried that on my end and the map crashes when doing that. Im not sure exactly what's going on, but do feel free to still try the method mentioned up above.

@eDeK Thanks dude!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #24 on 1544137913
Modme User
33 wins

Welp, More MW3 stuff is out! Plus, this is the largest single weapon release to date!

 

Released:

MW3 - FAD, Five Seven, FMG9, G18, G36C, KSG 12, L86 LSW, L118A, M4A1, M16A4, M60E4, M320 GLM, MG36, MK14, MK46, MP5, & MP7

 

Make sure to update the MW3 weapon common and the sound aliases with it, as a lot of new things were added


Thanks everyone and enjoy the new stuff!!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #25 on 1544355418
Modme User
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Idk if you noticed, but if you look at the model from the blunderbuss from aw/s1_blunderbuss the model seems to have a little cube texture close to the handle. it's like a black box, idk if this is a missing texture or just something that is normal on the model,

also it seems that the blunderbuss hasn't got any stuff for the reload anims. What I mean is like compared to the wwii version when you reload you see like I think it is gunpowder. Other than that I love that you ported the gun!


- Map Creator -
Creator of Outbreak
Right now I'm working on a new map!

Youtube: Link To Channel

Trying to write an own story with it's own universe.
Reply #26 on 1544384254
Modme User
33 wins

TheJaguarPlays

Idk if you noticed, but if you look at the model from the blunderbuss from aw/s1_blunderbuss the model seems to have a little cube texture close to the handle. it's like a black box, idk if this is a missing texture or just something that is normal on the model, also it seems that the blunderbuss hasn't got any stuff for the reload anims. What I mean is like compared to the wwii version when you reload you see like I think it is gunpowder. Other than that I love that you ported the gun!

 Hey Jaguar, I've just looked over the AW Blunderbuss model and I'm not spotting any cube textures like you're describing near the handle. Could you send a screenshot or picture of that? And about the reload, I'm sure it's possible to get the gunpowder and buckshot effects to play, I'm just not sure on how to do that. Thanks!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #27 on 1544388108
Modme User
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Hey Sky, have you also looked at the model in game?

Here's a link to the Photo.

Photo


- Map Creator -
Creator of Outbreak
Right now I'm working on a new map!

Youtube: Link To Channel

Trying to write an own story with it's own universe.
Reply #28 on 1544388176
Modme User
0 wins

TheJaguarPlays

Hey Sky, have you also looked at the model in game? Here's a link to the Photo. Photo

 

*Note* this is on both the base and upgraded versions


- Map Creator -
Creator of Outbreak
Right now I'm working on a new map!

Youtube: Link To Channel

Trying to write an own story with it's own universe.
Reply #29 on 1544413575
Modme User
33 wins

TheJaguarPlays

TheJaguarPlays Hey Sky, have you also looked at the model in game? Here's a link to the Photo. Photo   *Note* this is on both the base and upgraded versions

 I have seen the models in-game from both testing and seeing it in a few maps, and it looks like it's an error on the map maker's end, as they both on my end look fine in the affected area

base model: https://gyazo.com/5b0ca601cc375e4235c0a27453edcef6

upgraded model: https://gyazo.com/98388a4fa2b65972ae30472ef7ca4b6c


If this is an error on the map maker's end, then he might have missed my weapon common asset for the AW guns

Thanks!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142