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Make zombies agro onto something
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Topic created on 1541635328
Original post
Modme User
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Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them

Reply #1 on 1541658444
Modme User
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entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 );
entity.attract_to_origin = true;
entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 );
...
entity zm_utility::deactivate_zombie_point_of_interest();

ltschase

Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them

 


All the traps:
https://modme.co/index.php?view=topic&tid=2497

Share points system
https://modme.co/index.php?view=topic&tid=2747

Mountable turret
https://modme.co/index.php?view=topic&tid=2746

attackables
https://modme.co/index.php?view=topic&tid=2734
Reply #2 on 1541664783
Modme User
0 wins

Symbo

entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 ); entity.attract_to_origin = true; entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 ); ... entity zm_utility::deactivate_zombie_point_of_interest(); ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them  

 what do the numbers on this thread do? *entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 )*

Reply #3 on 1541677305
Modme User
24 wins

ltschase

Symbo entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 ); entity.attract_to_origin = true; entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 ); ... entity zm_utility::deactivate_zombie_point_of_interest(); ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them    what do the numbers on this thread do? *entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 )*

 

Open zm_utility.gsc and look for the function ;)

 


All the traps:
https://modme.co/index.php?view=topic&tid=2497

Share points system
https://modme.co/index.php?view=topic&tid=2747

Mountable turret
https://modme.co/index.php?view=topic&tid=2746

attackables
https://modme.co/index.php?view=topic&tid=2734
Reply #4 on 1541704238
Modme User
0 wins

Symbo

ltschase Symbo entity zm_utility::create_zombie_point_of_interest( 1536, 64, 0 ); entity.attract_to_origin = true; entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 ); ... entity zm_utility::deactivate_zombie_point_of_interest(); ltschase Would it be possible somehow to make zombies get agro onto a brush, struct or something? The same way a monkey bomb attracts them    what do the numbers on this thread do? *entity thread zm_utility::create_zombie_point_of_interest_attractor_positions( 4, 45 )*   Open zm_utility.gsc and look for the function ;)  

 Fair. Should've checked before asking lol.